AI Insights · Timothy · April 2025
Top 5 Slime Games Performance in Ecuador Q1 2025
Discover how the top slime games performed in Ecuador during the first quarter of 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, the top slime games in Ecuador showcased varied performance across downloads, revenue, and active users. Here's a closer look at each app's trends.
Bruno – My Talking Slime Pet by Dramaton saw a fluctuating pattern in weekly downloads, peaking initially at around 5K and settling at 2.5K by the end of March. Revenue was sporadic, with a notable spike to approximately $13 in mid-February. Weekly active users remained relatively stable, ending the quarter at around 41K.
My Talking Slimy Slime Pet Cat from Pixeland OU experienced consistent weekly revenue, ranging from $135 to $218. Downloads showed a significant increase, reaching nearly 4K in early March, while active users fluctuated, closing the quarter at approximately 8.8K.
Super Slime - Black Hole Game by Supercent, Inc. reported steady growth in downloads, starting at 910 and rising to 2.5K by the end of the quarter. Active users followed a similar upward trend, reaching about 10.6K.
Super Slime Simulator: DIY Art also from Dramaton, showed a significant boost in downloads towards the end of March, climbing to over 4K. Active users increased substantially, ending at approximately 9.7K.
Lastly, Fluid Simulation by DoGreat Technologies had modest download numbers, peaking at 207, with active users reaching a maximum of 353 before declining to 58 by the quarter's end.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the slime game market in Ecuador. For more detailed analytics and trends, visit Sensor Tower.